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auto engine = LuaEngine::getInstance(); ScriptEngineManager::getInstance()->setScriptEngine(engine); auto luaStack = engine->getLuaStack()->getLuaState(); if (luaStack) { lua_getglobal(luaStack, "_G"); register_all_ooxx_bindings(luaStack); lua_settop(luaStack, 0); }转载地址:http://httgi.baihongyu.com/